Sadly due to complications I couldn't do a direct 1.0 vs 1.1 like I planned and spent the hours benchmarking. Inconsistent results between them both made it very odd looking. So I just did a base 1.1 review.Today I will be reviewing the performance of Crysis, a critically acclaimed game long in the making while also taking a look at it's various graphic settings and technology.
http://www.geforce3d.net/index/Crysis
Here we go!
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Thread: Crysis | 1.1 Performance Review
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01-19-2008, 07:06 PM #1
Crysis | 1.1 Performance Review
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01-20-2008, 04:38 AM #2
Re: Crysis | 1.1 Performance Review
I can't wait !!Link coming soon
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01-20-2008, 08:10 AM #3
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01-20-2008, 12:36 PM #4
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01-20-2008, 02:29 PM #5
Re: Crysis | 1.1 Performance Review
Fantastic review.
It's a shame to see Quad Core and Sli not being used very well in this game. As you had mentioned before, the one game that actualy NEEDS it is that one not utilizing it much at all.
Great work with the pictures and showing what the different visual settings do. I absolutely cannot wait to start running the Very High settings so I can see the light rays, parallax mapping, and the better water effects. High settings are nice...but Very High!?
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01-20-2008, 04:10 PM #6
Re: Crysis | 1.1 Performance Review
Q: What do you think about most during the day?
A: Women. They are a complete mystery.
~Stephen Hawking
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Catch me on Steam - http://steamcommunity.com/id/g3d

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01-20-2008, 05:42 PM #7




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