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Thread: Crysis | Mods

  1. #1

    Crysis | Mods

    List any mods or levels or whatever changes crysis for the better and i will update the first post.

    Want to look at each mod more closely without having to test them all?

    http://www.geforce3d.net/index/node/81 Then click on the link to go to the Crysis Mod Mini Review article.

    This thread will hopefully grow into a comprehensive list of mods for Crysis, devided into different catergories. For now though obviously only Demo mod's will be listed untill the retail game hits.


    Demo Level Changes:


    Frozen Island 0.7: By Renji Updated 05/11/07

    Replaces the island level with a frozen altered version.

    http://files.filefront.com/frozenisl.../fileinfo.html

    Demo Level modification: By JOHNDOE

    Replaced Demo Island level with new weapons from the editor, and changes to the level etc.

    [ame=http://rapidshare.com/files/65829880/Crysis_Demo_Island2.rar]http://rapidshare.com/files/65829880/Crysis_Demo_Island2.rar[/ame]

    Crysis Demo Mod 1.0: By SourceUp [b] Updated 03/11/07

    Replaces and adds every weapon and vehicle playable (in the demo at least) at the start of the mission.

    http://files.filefront.com/Island+v1.../fileinfo.html


    Crysis Demo Mod 1.1 Update (requires original mod): By SourceUp Added 04/11/07

    http://files.filefront.com/Verison+1.../fileinfo.html

    Update to the mod above, requires the original mod installed before installing this one.


    Spiced up demo level: By VengenceBot

    Bassically slightly alters the demo and keeps it in night, while making the level way harder.

    [ame]http://rapidshare.com/files/66375839/island.rar.html[/ame]

    Icesis 1.0: By Monti

    Another ice level modification of the demo level.

    http://area3d.de/downloads.php?dl=150


    Mystical Island: By Wespa Added 04/11/07

    Evening map with working AI Soldiers, buildings/huts, vehicles, exploding barrels, lake, mountain,
    animals (chickens and frogs), cave and lots of secret stuff and weapons.

    http://files.filefront.com/Mystical+.../fileinfo.html

    Small Island Outpost Assault By ForumLamer Added 04/11/07

    Custom map, pretty simple but it was the guy's first ever mod.

    http://filebeam.com/download.php?fil...c7cf4f5240ab1e


    SandBox Related:


    Indepth SandBox Tutorial: By Firebird

    http://konakona.nbtxathcx.net/sb2/

  2. #2

    Re: Crysis | Mods

    neat... i know there are allot of things you can invoke in the editor. But i am not even going to touch that until the game is out... i don't want to spoil anything

  3. #3

    Re: Crysis | Mods

    From what i gather it's just the same level as the demo only frozen. I'm about to try it so i'll let you know.

    edit: Nope it's been changed so if you don't want to spoil anything don't play. (even if it's pretty damn good )

  4. #4

    Re: Crysis | Mods

    Quote Originally Posted by SirBaron
    From what i gather it's just the same level as the demo only frozen. I'm about to try it so i'll let you know.

    edit: Nope it's been changed so if you don't want to spoil anything don't play. (even if it's pretty damn good )
    thanks for the heads up.... its tempting.... but i have clicked on some spoiler tags at rage (its like that damn "dont push the big red button" for me) and i am not going to do it again.

    OT but.. i noticed Third Eye was banned... do you happen to know why?

  5. #5

    Re: Crysis | Mods

    No idea why he was banned...

    Yeah i agree that i don't want to spoil anything too, but the only things in the editor are stuff from the singleplayer demo and the multiplayer Beta. Except for 1 thing...

    However i am too weak and need new Crysis content .

  6. #6

    Re: Crysis | Mods

    http://www.incrysis.com/forums/viewtopic.php?id=11423

    Makes demo a bit more fun and worth another play.

  7. #7

    Re: Crysis | Mods

    Quote Originally Posted by Xerogen
    http://www.incrysis.com/forums/viewtopic.php?id=11423

    Makes demo a bit more fun and worth another play.
    Added

  8. #8

    Re: Crysis | Mods

    Added some more...

  9. #9

    Re: Crysis | Mods

    Not technically a mod but a performance tweak. Credit to digitalforce of InCrysis.


    (((((((Config 1.0 -- Original ))))))))

    e_cull_veg_activation = 70
    e_decals_life_time_scale = 3
    e_detail_materials_view_dist_xy = 4096
    e_particles_max_emitter_draw_screen = 24
    e_particles_thread = 1
    e_phys_ocean_cell = 0.2
    e_view_dist_ratio_detail = 30
    e_water_ocean_fft = 1
    es_MaxPhysDist = 300
    p_max_MC_iters = 7000
    q_Renderer = 3
    q_ShaderFX = 3
    q_ShaderGeneral = 3
    q_ShaderGlass = 3
    q_ShaderHDR = 3
    q_ShaderIce = 3
    q_ShaderMetal = 3
    q_ShaderPostProcess = 3
    q_ShaderShadow = 3
    q_ShaderSky = 3
    q_ShaderTerrain = 3
    q_ShaderVegetation = 3
    q_ShaderWater = 3
    r_Beams = 1
    r_BeamsDistFactor=0.01
    r_BeamsMaxSlices=200
    r_CloudsUpdateAlways=1
    r_EnvCMResolution = 3
    r_EnvTexResolution = 4
    r_EnvTexUpdateInterval = 0.025
    r_MotionBlur = 0
    r_sunshafts = 1
    r_WaterReflectionsQuality = 3
    r_WaterUpdateFactor = 0.01
    r_WaterGodRays = 1
    r_UsePom = 1
    sys_flash_curve_tess_error = 1




    Config 1.1 -- (Adds DX10 style colors/Slightly better performance than my first post/Flare working)

    r_Beams = 1
    r_BeamsDistFactor=0.01
    r_BeamsMaxSlices=200
    r_MotionBlur = 0
    r_sunshafts = 1
    r_UsePom = 1
    r_colorgrading=1


    Config 1.2 -- (For lower RAM cards or those who want even BETTER performance with hardly any noticeable visual difference, still looks amazing!)

    r_Beams = 1
    r_BeamsDistFactor=0.01
    r_BeamsMaxSlices=200
    r_MotionBlur = 0
    r_sunshafts = 1
    r_UsePom = 1
    r_colorgrading=1
    q_Renderer = 2
    q_ShaderFX = 2
    q_ShaderGeneral = 1
    q_ShaderGlass = 1
    q_ShaderHDR = 1
    q_ShaderIce = 1
    q_ShaderMetal = 1
    q_ShaderPostProcess = 2
    q_ShaderShadow = 1
    q_ShaderSky = 1
    q_ShaderTerrain = 1
    q_ShaderVegetation = 1
    q_ShaderWater = 1
    Add it to game.cfg in My Documents\My Games\Crysis SP Demo

    Besure to back that file up. Just incase something goes amiss.

  10. #10

    Re: Crysis | Mods

    Cool will have to give it a shot

  11. #11

    Re: Crysis | Mods

    Played this last night(very fun, more enemies, all vehicles/weapons/ammo/grenades).

    Credit: SourceUp (http://www.incrysis.com/forums/viewtopic.php?id=12126)

    My Crysis Demo Mod v1.0
    http://files.filefront.com/Island+v1.../fileinfo.html

    Edit: I think you beat me to it . Feel free to delete this.


    Edit2: Another performance tweak, Credit: Doomlord52. medium/low end rigs.

    -- [Game-Configuration]
    -- Attention: This file is re-generated by the system! Editing is not recommended!

    cl_bob = 1
    cl_invertController = 0
    cl_invertMouse = 0
    cl_sensitivity = 45
    cl_voice_volume = 1
    dt_enable = 0
    g_blood = 0
    g_buddyMessagesIngame = 1
    g_displayIgnoreList = 1
    g_enableAlternateIronSight = 0
    g_PSTutorial_Enabled = 1
    g_quickGame_map = ""
    g_quickGame_min_players = 1
    g_quickGame_mode = "InstantAction"
    g_quickGame_prefer_favorites = 1
    g_quickGame_prefer_lan = 1
    g_quickGame_prefer_mycountry = 1
    g_startFirstTime = 0
    hud_crosshair = 1
    hud_showAllObjectives = 0
    hud_subtitles = 0
    i_forcefeedback = 1
    i_mouse_smooth = 0
    net_enable_voice_chat = 1
    r_Brightness = 0.5
    r_Contrast = 0.5
    r_Fullscreen = 1
    r_Gamma = 1
    r_Height = 1200
    r_Width = 1920
    s_DialogVolume = 1
    s_MusicVolume = 1
    s_SFXVolume = 1
    sys_spec_GameEffects = 2
    sys_spec_ObjectDetail = 2
    sys_spec_Particles = 2
    sys_spec_Physics = 2
    sys_spec_PostProcessing = 2
    sys_spec_Shading = 2
    sys_spec_Shadows = 2
    sys_spec_Sound = 4
    sys_spec_Texture = 2
    sys_spec_VolumetricEffects = 2
    sys_spec_Water = 2

    r_GeomInstancing = 1
    r_sunshafts = 1
    r_Beams = 4
    r_BeamsDistFactor = 0.75
    r_BeamsMaxSlices = 64
    r_UseNormals = 1
    r_multiGPU = 1
    e_vegetation_bending = 2
    e_particles_quality = 3
    e_particles_max_emitter_draw_screen = 16
    e_particles_lod = 1
    r_UseSoftParticles=1
    e_water_ocean_soft_particles = 1
    e_particles_object_collisions = 1
    e_foliage_wind_activation_dist = 20
    g_breakage_particles_limit = 200
    e_cull_veg_activation = 50
    g_joint_breaking = 1
    g_tree_cut_reuse_dist = 0
    p_max_MC_iters = 6000
    e_phys_foliage = 2
    es_MaxPhysDist = 200
    es_MaxPhysDistInvisible = 25
    e_phys_ocean_cell = 0.5
    p_max_object_splashes = 3
    p_splash_dist0 = 7
    p_splash_dist1 = 30
    p_splash_force0 = 10
    p_splash_force1 = 100
    p_splash_vel0 = 4.5
    p_splash_vel1 = 10
    r_DepthOfField = 1
    r_colorgrading = 1
    r_GlowScreenMultiplier = 0.2
    r_WaterGodRays = 1
    q_ShaderGeneral=2
    q_ShaderMetal = 3
    q_ShaderGlass = 3
    q_ShaderVegetation = 3
    q_ShaderIce = 3
    q_ShaderTerrain = 3
    q_ShaderShadow = 3
    q_ShaderFX = 3
    q_ShaderPostProcess = 3
    q_ShaderHDR = 3
    q_ShaderSky = 3
    q_Renderer = 3
    r_LightsSinglePass = 0
    r_HDRRendering = 4
    r_ShadowBlur= 4
    r_ShadowJittering = 1
    r_WaterRefractions = 1
    r_WaterReflections = 1
    r_WaterUpdateFactor = 0.05
    e_water_tesselation_amount = 10
    e_water_tesselation_swath_width = 10
    r_WaterUpdateDistance = 1
    r_WaterCaustics = 1
    r_WaterReflectionsQuality = 4
    e_water_ocean_fft = 0
    q_ShaderWater = 2
    r_WaterReflectionsMinVisiblePixelsUpdate = 1
    sys_spec_Quality = 3
    e_sky_type = 1
    e_sky_update_rate = 1
    r_DetailTextures = 1
    r_DetailNumLayers = 1
    r_DetailDistance = 10
    r_HDRRendering = 2
    r_SSAO = 1
    r_SSAO_blur = 2
    r_SSAO_quality = 1
    r_SSAO_radius = 1.3f
    r_refraction = 1
    e_ram_maps = 1
    sys_flash_edgeaa = 1
    e_vegetation_use_terrain_color = 1
    e_terrain_ao = 1
    e_terrain_normal_map = 1
    e_max_entity_lights = 20
    r_UsePom = 1
    r_EnvTexUpdateInterval = 0.05
    r_TexturesFilteringQuality = 1
    r_HairSortingQuality = 1
    r_FillLights = 14
    e_particles_lights = 1
    Add it to game.cfg in My Documents\My Games\Crysis SP Demo

    Besure to back that file up. Just incase something goes amiss.

  12. #12

    Re: Crysis | Mods

    I had to add it to the system.cfg as my game.cfg just kept reverting it self back. Anyway added some more, hell i'm interested in making a Crysis level now

  13. #13

    Re: Crysis | Mods

    Anyone interested in Sandbox: http://www.crymod.com/forums.php is the place to be .

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